A clock that does not wait
The game clock runs in real time while you pick a play. Timeouts, spikes and the play clock all behave the way they do on a Friday night, including the delay of game you take for thinking too long.
Call it. Own it.
Two minutes left, down six, and the clock is running while you decide. Bravado puts you in that situation on a clock that moves in real time, then tells you where the drive was actually lost. It also measures how fast you come off the snap, using nothing but the sensors already in your phone.
Coming to the App StoreCoaches who want to rehearse an end-of-game situation without burning a practice period. Quarterbacks who want the deck in their hands before the whistle rather than after it. Players who want a number on their get-off instead of a feeling. No account, no sign-in, and both trainers work with the phone in airplane mode.
The game clock runs in real time while you pick a play. Timeouts, spikes and the play clock all behave the way they do on a Friday night, including the delay of game you take for thinking too long.
Lean on the same family of call and the coverage shifts against it. The shell is drawn honestly before the snap, so counting the deep safeties is a skill that pays.
After the drive, tap any snap and play it again. The clock, the situation and the defence's read are restored exactly, so a different result can only have come from a different call.
Phone in your pocket, phone calls the cadence, motion sensors catch the first explosive step. You get the time to the hundredth, and a graph of the step that produced it.
Build a cadence, set how often it is a dummy call, and let the phone be the quarterback on the practice field. Mark who jumped, and see which hut they keep jumping on.
Eighty plays to start with, plus your own: drag the tokens, trace a route with your finger, and it comes out as a clean diagram you can print on a wristband card.
Clock, play clock, situation, the defensive shell, and the deck of calls.
Under ten seconds the screen tells you so. You still have to pick a call.
A grade, four component scores, and a timeline with the costly snaps marked.
Same clock, same defence, same read. Only your call changes, so the difference is yours.
Phone in your pocket, cadence in your ears, and your first step timed to the hundredth.
Forty plays for eleven-a-side, as many again for the small-sided games, and room for every one you draw yourself.