Bravado

Bravado Football

Call it. Own it.

Two minutes left, down six, and the clock is running while you decide. Bravado puts you in that situation on a clock that moves in real time, then tells you where the drive was actually lost. It also measures how fast you come off the snap, using nothing but the sensors already in your phone.

Coming to the App Store

Who it is for

Coaches who want to rehearse an end-of-game situation without burning a practice period. Quarterbacks who want the deck in their hands before the whistle rather than after it. Players who want a number on their get-off instead of a feeling. No account, no sign-in, and both trainers work with the phone in airplane mode.

What it does

A clock that does not wait

The game clock runs in real time while you pick a play. Timeouts, spikes and the play clock all behave the way they do on a Friday night, including the delay of game you take for thinking too long.

A defence that reads you

Lean on the same family of call and the coverage shifts against it. The shell is drawn honestly before the snap, so counting the deep safeties is a skill that pays.

Rewind the call

After the drive, tap any snap and play it again. The clock, the situation and the defence's read are restored exactly, so a different result can only have come from a different call.

Measured get-off

Phone in your pocket, phone calls the cadence, motion sensors catch the first explosive step. You get the time to the hundredth, and a graph of the step that produced it.

Hard counts for the line

Build a cadence, set how often it is a dummy call, and let the phone be the quarterback on the practice field. Mark who jumped, and see which hut they keep jumping on.

A playbook you can draw in

Eighty plays to start with, plus your own: drag the tokens, trace a route with your finger, and it comes out as a clean diagram you can print on a wristband card.

What you are looking at

A drive in progress: the game clock reads 0:35, the play clock 39, and the defence is shown above the line of scrimmage with a deck of calls below.

The drive

Clock, play clock, situation, the defensive shell, and the deck of calls.

Six seconds left on fourth and fifteen; the clock and the edge of the screen have turned red.

The last snap

Under ten seconds the screen tells you so. You still have to pick a call.

The debrief: a grade badge, a score of 38, four component scores, and a timeline of every snap.

The debrief

A grade, four component scores, and a timeline with the costly snaps marked.

Rewind the call: the same snap replayed with a different play, showing plus nine yards and one second saved.

The rewind

Same clock, same defence, same read. Only your call changes, so the difference is yours.

Get in your stance: a line drawing of a player in a three-point stance with the phone in a front pocket.

The step

Phone in your pocket, cadence in your ears, and your first step timed to the hundredth.

The playbook: a grid of plays drawn as diagrams, filtered by run, pass, red zone and custom.

The playbook

Forty plays for eleven-a-side, as many again for the small-sided games, and room for every one you draw yourself.

What it knows about you

  • Your drives, attempts, roster and plays stay on your device.
  • No analytics, no advertising identifier, no tracking across apps.
  • One identifier is sent at launch so the app can be told about a required update, and to deliver notifications if you allow them.

Read the full privacy policy.